Wes Baker

#RPGaDAY2020 Day 17: Comfort

August 17th, 2020

Comfort is something most RPGs discourage because it’s not the focus. Most games are focused on exploration, combat, discovery, and plunder. That being said, all games should have a bit of comfort in them. Your players need that down beat to recover from the boss fight. They might need a momentary reprieve to collect themselves (and refresh their spells).

They want some comfort from obligations too. Maybe they’re tired of always scrimping and saving to pay off their debt, maybe a windfall will let them put a big dent on their ship’s mortgage and outfit themselves too. There’s nothing to say you can’t have the next mission put a big dent into their supplies and bring back the tension of supplies versus paying down their debts.

Comfort is a tool we have as GMs and we need to use it from time to time so players aren’t in a constant state of worry because while that might be fun for a bit, it eventually gets old if it’s the only thing they know.